'One of the keys to create Tiny Thief was to be able to add as many animations as we felt the game needed, without restricting their size or length,' the pair say. With this background in mind, it might not be surprising to learn that Tiny Thief ran into a few problems during its development cycle for mobile platforms, notably in with its animations. Ants on the march Given it's pre-Rovio low profile, you might think the Spanish developer has just appeared on the scene, but the team's been in business since 2004 working on Flash and Macromedia Director games that allowed players to explore what they call 'multi-user virtual worlds'. And from the care and detail that 5 Ants put into the game, it's easy to see why the two developers feel this way. In other words, Tiny Thief itself is the most impressive and enjoyable part of Tiny Thief. 'The art style, the story, the tons of details, and the controls,' they say. 5 Ants' Max Bevilacqua and Luis Oses - speaking to us in our latest Making Of feature - responded with something else entirely. When asked what the most impressive and enjoyable part of playing a game is, a developer will often answer with a favourite level, character, or control gimmick.